Ranking games in Overwatch frequently mean some pressure. Needless to say, this can be even more crucial at big tournaments. How to remain cool tells the experts.
The first season of the Overwatch Contenders ended last weekend. Team Gigantti and EnVyUs asserted victory. Throughout the tournament, many teams were always under excellent strain – afterall, a lot depended upon victory.
One of explanations for why the two winners could assert themselves is they are able to better get a grip on themselves as a team. Invenglobal’s colleagues have heard in an interview how a professionals stay comfy regardless of the stress.
We make it!
Tim “Manneten” Bylund from Team Misfits explains that they’re focused on the objective. “It’s important to not forget that your teammates about the strategy. Don’t over react, stay composed. Inform everyone of their tactics. After the staff is wiped out, it is very important to tell the team , ‘We could perform it!’ ”
Distance yourself and analyze
On the other hand, the European winners of Team Gigantti require a second, far more self-critical route. They think on the mistakes, consider the situation in the “big picture” and rely on their own experience.
The tank of the group, Jonna “Fragi” Lainethat sets it in particular: “If you train and begin a routine, you have something. At a high tension situation, you can fall back to this system. When we succumb we think, What’s our plan for next time? ‘ We Have a step back and allow ourselves to evaluate the Circumstance. ”
DPS / Flex player Jiri “LiNkzr” Masalin adds step allows you to adapt to the circumstance and thus gain the victory. Support Jonas “Shaz” Suovaara adds: “We generally don’t have any issue with the nerves. […] A 6-man wipe will not affect people. That’s our mentality. […] I believe the most important thing will be to play with * your match ”
Ignore the crowd, Depend on the experience
The winning team, EnVyUs, is pursuing a plan of indifference. They do not look closely at the audience at big tournaments. overwatch boosting site sums it up: “Normally we dismiss the viewer when we play. Give Attention to the screen. When you accomplish it, it constantly feels the same, Wherever you play. ”
The team agrees they have played so much that delight just does not exist. In addition, this can be transferred to the graded game: In case enough rounds are played, there is no reason to worry your self. Nearly no chance is exceptional.